ftl drone recovery arm hacking. Since technically hacking uses a 'drone part', but it's not referred to as a drone. ftl drone recovery arm hacking

 
Since technically hacking uses a 'drone part', but it's not referred to as a droneftl drone recovery arm hacking   I'm using a VERY boarding-heavy loadout, I can either buy a drone recovery arm to save drone parts, or I can buy a backup DNA bank in case my clone bay goes offline

of course, you might get a drone recovery arm, but you can never count on it, and drone parts are very expensive, meaning that you will spend scrap on drone parts that could be used for upgrades. This event can occur only once per sector. Just last night I completed the game using the Engi cruiser, type B, using that tactic. The ions strip the shields, while the offense drones will make mincemeat of the enemy ship because they have the highest DPS in the game. - Drones don't appear to be selectable - Drone bay doesn't appear to be selectable. 0. Almost. Maybe you've wished you've had a fast forward button while waiting for your rock man to walk to o2 and back, or for your mantis to repair your mantis B ship, or for your level 1 clone bay to finish cloning all 5 of your crew. If it hacks shields or weapons, maybe drone control, hack the hacking system (chance to destroy the probe) or jump away. ) If you have a hull repair drone, you can get 2 points of free repair every fight by jumping away in the middle of the hull repair animation (the recovery arm saves it if you jump before the hull repair vanishes, and it always repairs a minimum of 3 points before vanishing). Having a weaker option that's also hard-countered seems pretty bad. It's not as good as hacking, but I'll take anything to keep me alive. I actually sold off the defense drone because I use them all the time and I wanted to see how good two shield drones are with max level cloak. Most drones are disappointing as well. On drone ship runs, I can win the game without it, so it seems there's really no need for it. Scrap Recovery Arm Option Category page. As long as you jump before it disappears. Against some Auto-Drone layout in particular it can allow you to hit all room at once while you should normally only be able to get 3-4. If I get one free I keep it of. Originally posted by Maine Cheldan: Hull repair drone requires a Drone system, two reactor bars, and as you said, a big stack of drone parts. Defense 1 hits missiles and most objects 95% of the time while defense drone 2 hits everything like 30% of the time. CryptoThere are some people strongly against pausing hack drones (without ever complaining about pausing other drones). It can neutralize an enemy hack or enemy mind control, prevent the enemy ship from firing weapons, support a boarding party by hacking the medbay, and provides blue options. Having 3 just means you would need 1500 scrap to get back the 150 you paid for them. explosive replicator is niche, but its on the same level as drone recovery arm, useful for weaker builds, missile oriented is weaker though, so one tier below, b tier. An important piece of advice that's missing in the answers is that FTL is a game that you have to be playing for the final boss. No easier than running an engi ship. For a long time I thought that the drone recovery arm worked on hull repair drones, letting me use a drone to repair some hull damage but not actually use up that drone (lather, rinse, repeat). Contents. Looks like hacking then as I have the recovery augment but no drone system. Internal offensive Drones can be shot down by weapons fire like external Drones when they're on their way in. 3: Code clean-up and. 1 Answer. Hull Repair is quite a rare (and expensive) drone. At this point you can use hacking AND drones in every battle. fandom. But this time it. The drone recovery arm gives you a drone part back for every still deployed drone after each jump (Not counting drones within the ship). Reactor 12 from event. Free repair : You need a Hull Repair Drone and a Drone Recovery Arm. FTL Navigation - 3. S. FTL Navigation: 3 -> 1 Drone Recovery Arm: 2 -> 1 Explosive Replicator: 3 -> 1 FTL Recharge Booster: 2 -> 1 Hacking Stun: 3 -> 4 Lifeform Scanner: 3 -> 2 Drone power: Anti-Ship Fire Drone: 3 -> 2 Drone prices: Anti-Drone: 35 -> 30 Anti-Personnel: 35 -> 30 Anti-Ship Fire Drone: 50 -> 40A drone Recovery Arm is particularly useful early-on Later, this ship usually relies on its hacking and massive drone army to destroy the enemy ship. If you have Hull Repair Drone and the Drone Recovery Arm, you can deploy a repair at the end of the fight, let it make 2 repairs ONLY, and then jump. Looks like an easy way to run out of drones. Iniciar sesión Tienda Inicio Lista de descubrimientos Lista de deseados Tienda de puntos Noticias EstadísticasBusiness, Economics, and Finance. An odd defensive option you have in the event of hacking drones is hacking their hacking room. What is this nonsense with Drone recovery arm, not recovering Hacking. The one exception to this rule may be if you are using bombs, to drop the FS’ evasion to 0 to get guaranteed hits, but even then the shield room is almost certainly the better choice due to its position in the ship, blocking access to several other rooms. Most drones are disappointing as well. A ship with a Crew Teleporter also has some wiggle room to reduce focus on Weapons, and same for Hacking, but only so far in both cases;. Dealing with the defence drone: The Defence drone effectively negates missiles or Hacking probes. Was this just for kicks?Re: Boarding drone lost with drone recovery arm installed. Anti drones protect you from some nasty auto ship fights with multiple combat drones, which can be a good value pick. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. You have to get 500 scrap just to get the 50 back you paid for it. For the most part, the experienced players agree though. Great start, should be able to win this. etc. I noticed it was a recurring theme in my shopping list). S. CryptoThere is also a drone which repairs hull damage, the Hull Repair Drone. ago. Drone recovery arm does work as long as you don't destroy the enemy ship. As long as weapons and defenses are even competent that system combo will carry runs to easy wins. I'd say defence drones are more useful earlier in the game, and only a minor benefit against the Flagship. However, damage from. It doesn't cost that much. I am a big fan of drones. The door control from hacking has way more value, as well as being able to suppress weapons or another threat. ?Apart from that if you want to do an attack drone run you have two choices: Either go for shield piercing drones, which do smaller dps but can pierce shields, or go for beam drones which do higher dps but can't pierce shields. AP and Repair can heal in the Drone Controll room though. )Pre-AE, your basic ways to break shields are with a bunch of fast lasers or a bunch of ions. Drone offense is a very circumstantial build; due to the high consumption of droneparts, a drone recovery arm is very much required, on top of having ions for ionchaining. Having 3 just means you would need 1500 scrap to get back the 150 you paid for them. The only downside is the drone part drain w/o recovery arm, but you can always just avoid using offensive drone outside bad encounters/emergency/RFS if you don't have one. i was wondering if it recovers the hacking drone from the hacking bay. Honestly speaking, I wouldn’t invest more than 1 extra bar into the Drone Room (so a max of 4). Cloaking is good, and is particularly good against the boss, but is not a must-take. At least with the Engi ship you'll run across the Drone Recovery Arm every few sectors, and I don't think there's a more OP setup than hacking and 3 beam drones going simultaneously. Oh, I disagree. But with AE things changed a bit, and both hacking and mind control are very useful subsystems on the ship. The Recovery Arm is retrieving Drone Parts, not a complete drone. In my opinion, having two defense 1 drones active is more effective in nearly every scenario. . For the most part, the experienced players agree though. In terms of specific drones, I go for Defense Drone 1 (or 2), and Hull Repair Drone. What is this nonsense with Drone recovery arm, not recovering Hacking. Hull Damage: System Damage: System Lock: Clear. Drones perform tasks such as attacking enemy ships and crew, defending your ship and crew, and repairing your ship. If you have a hull repair drone, you can get 2 points of free repair every fight by jumping away in the middle of the hull repair animation (the recovery arm saves it if you jump. FerretDruid 11 years ago #1. Now all you need is another ion. The Defense Scrambler is much more expensive at arond 80 scrap, but allows for free Hacking and missile use, which, naturally, pairs really well if the ship that. Scrap recovery arm is extremely overrated (it gives 1-5 scrap for each scrap reward, early on it is 1 scrap). In addition I've picked up: Ion charger Burst laser mark 2 Drone recovery arm…FTL: Faster Than Light. Only 50% chance to kill an attacking drone, and the reload is too long to protect against hacking or boarding drones. Struggling with only 3 weapon slots & currently have only 1 combat drone that doesn't do much. From sector one, you have to take into account that you'll have to be fighting that guy, and consider how your choices in weapons and augments are helping you with it. (Also saves about 20 scrap over a run. etc. The Drone Control system powers drones, which act automatically and cannot be controlled directly. Then the beam laser. I am annoyed at those green shields when I'm boarding-heavy. If you win a battle by clearing out the enemy crew, then you do recover the drone part. 4: Removed redundant images. By the time you've waited 8 seconds for the drone to bring up the first point, those things have already gotten past it. What are you even talking about. Drones are sold at better price and unless they are necessary for your survival it better to sell them. 0. Equip an attack drone to take their Zoltan shield down while your weapons charge. Drone Recovery Arm - Very strong for specific builds, especially in Hard Mode where drone parts are going to flow less freely. This is especially important if weapons get hacked. There are also augments that are good, but build specific. Some believe I did 80 in a row but don't consider it a. Hacking the Weapon Control is a very good defensive choice. You would be tempted to think the earlier in the game you get it the better. This involves getting a drone system, which costs about 80-85 scrap on its own, and a hull repair drone. v 4. v 4. As other said, you start with the most costly subsystem, and before AE you "only" had to buy drones to have all subsystems. 9: Why not. Long-charge weapons, not so. Magnetic arm (I do not use it because it feels wrong to use it) and repair arm are broken. 2) Increase power to the engines to boost your dodge rating - works with enemy lasers too. I kind of hate how hacking drones freeze in response to cloaking/depowering because it breaks physics. Drone offense is a very circumstantial build; due to the high consumption of droneparts, a drone recovery arm is very much required, on top of having ions for ionchaining. Plus, if you have the DRA(Drone Recovery Arm), it doesn't chew through drone parts that much. Get the Scrap Recovery Arm in the early sectors. Careful management will do just fine and the DRA isn't entirely necessary, but if you're using drones primarily for dealing damage or you're using both drones and Hacking frequently, then it can be invaluable in letting you recklessly use your options without fear of running out. And like my previous game, the rebel flagship used hacked and fu**ed me up ! The previous game it hacked my weapons system. Hacking is the most versatile system in FTL, and can be used for all sorts of useful ends. 2) let it perform 2 repair actions 3) Jump away. Source : wiki. )31 views, 0 likes, 0 loves, 0 comments, 0 shares, Facebook Watch Videos from Premium Hacks: FTL Hack Download Here -Extra. On drone ship runs, I can win the game without it, so it seems there's really no need for it. using hacking+ 3 non-crew drones during a fight will quickly drain your drone part supply. The objective is to deliver important information to the remains of the Federation fleet in a distant sector. For me, all it does is just a nice chunk of scrap to be sold on drone ships. You could use a drone recovery arm or just be mindful about the number of parts you have left, saving them for the flagship or when you really need it. Works on the flagship phase 2, too. 5 of a drone part won't change. 12! Zoltan Shield. 1) Deploy the Repair Drone. Notify me about new: Guides. A ship with 4 Engines, 3 Shields, and 1 Cloaking is about as effective at preventing most damage as one with 6 Engines, 4 Shields, and a Defense 1 drone, if the cloak is used optimally. There are so many problems they mitigate. There are a few ways to get past defense drones. I could of sworn that they recovered them if the ship isn't blown up. If you really want to go suffocation build more routinely, you need a more specialized setup like massed ion output (enough to routinely lock down 3 systems). Defense Drones also shoot down Boarding Drones and Hacking Drones. Defence Drone 2 can also be good as a way of mitigating damage earlier in the game. Teleporter is. CryptoBusiness, Economics, and Finance. Most augments in general aren't worth buying. if you have a Drone Recovery Arm, you can get 2 repair points for free: Fire up the drone, let it repair twice, and then jump away, and it'll get collected instead of used up. You also get less scrap on average in them IIRC. . * Drone Recovery Arm - Throwing six or eight power of Combat Drones is funny with that laser spam. Drone recovery arm does work as. To have Hull Repair, AND have Drone Recovery Arm, AND somehow be low on drone parts. The earlier you get it the earlier that +10% scrap bonus will pay back the 50 credits you had to spend on it. 5: Minor text fixes. "-Achievement. Requires drone part to launch. It's fine. You have to get 500 scrap just to get the 50 back you paid for it. It doesn't cost much, and saves you scrap in drone parts and hull damage in the long run. Either one paired up with a shield drone. Defense Drones also shoot down Boarding Drones and Hacking Drones. I got a free Hermes in Sector 7 I ended up firing a few shots with pretty much only bc. The bug is realistically fairly minor - it's been around since the beginning (it affects Defense Drones too), but the only spot where I think it's an important issue is the Stealth C. ago. Similarly, depowering drones right as an anti-drone fires can't get your drone killed. If you jump before you Hull Repair Drone disappears you will get the drone part you used for. What is this nonsense with Drone recovery arm, not recovering Hacking. Drone Mods. If you have a Drone Recovery Arm and jump away BEFORE it disappears though, you actually can get the drone part back. If you rely on Hacking, Defense Drones just shut you down. Source : wiki. FTL Rules Of Thumb. ago This is not entirely correct. Looks like hacking then as I have the recovery augment but no drone system. 1) Deploy the. You have to get 500 scrap just to get the 50 back you paid for it. Often it's better to think of the starting kit as your early game build, rather than feeling you "ought" to stick to that for the whole game. 0. I also like drone recovery arm, scrap recovery arm, long distance scanners and weapon pre-igniter, but I almost never have enough scrap for the pre-igniter. FTL hard mode: how to reach the flagship and kick its ass. Drone Advantages: + Power can be toggled, especially quickly powering up a Def I to shoot missiles and then re-routing power to engines. While the extra income is very noticeable, dropping 50 scrap on the augment early on the game can set a build behind substantially. If you're doing heavy missile build, get Ammo Fabricator. 252h in and I still didn't know that the outcomes for going to that quest beacon without specific equipment aren't worth it. 01 on Jul 7, 2016 Updated to v1. You can also find/purchase hull repair drones which will heal 3 to 5 points of hull, every time you deploy it. The engi med-bot dispersal is free scrap you can use to buy weapons or the Drone Recovery Arm which is very good for this ship. I am a big fan of drones. Get defense. Drone Recovery Arm is fantastic for deploying pretty much unlimited defense drones, which I love. If you're already using drones, it can add up, but if you don't have any drone systems then it's a good way to make use of excess drones. CryptoSo I'm halfway into a Zoltan A run on easy (and I've never won with this ship yet). We'll buy some from you if you have extra. 0. The guy in the triple laser room gets left alone, for reasons I shall explain below. I still think it's probably your best bet, but I wouldn't fancy my odds at all in this fight. Hacking-1 can typically delay weapons by 8 seconds: 4 seconds of "reverse charge", followed by 4 seconds of getting back what charge was lost. You're probably thinking of discussions about the hacking drone depowering trick, where there's some disagreement over whether the hacking drone is invincible or just close to it. E. I'm in a Torus with the standard ion blast 2 and combat drone 1. etc. You can use a bomb or deal weapon damage to temporarily disable. If you are using 2 drones a fight though, you'll run out quickly without a drone recovery arm. Additionally hacking + cloaking can make the vast majority of fights 100% safe. i was wondering if it recovers the hacking drone from the hacking bay. The Torus – Engi A – Great starting weapon + drone. . So, what you can do is attach your Hacking Drone to the enemy weapons, and wait until the laser fires, then engage the Hacking. The combo you just described is ridiculously expensive, involves several random items and requires a ton of weapon power. Some examples: Sometimes it can also include drones: These icons represent equipment. repair arm. Reply More posts you may like. Basically, one of the dangerous factors in Wave 1 is the enemy Hacking Drone, which can end a run if it cripples something key - especially as they seem to have infinite hacking drones so will keep launching them even if you shoot one down. In the event that they do get a volley off, the drone will decrease the shots that get to you by 2-3 per volley, essentially acting like an extra 2-3 shield layers. Due to the Defense Scrambler, Anti-Combat drones should not be a problem, and the drones destroy Zoltan shields pretty easily. It isn't very synergetic, but works well against missiles while shutting down the medbay for offense. ago. Mind control, hacking, cloaking and teleporter are the elite systems. )The hacking drone will almost always get through even against two defense drones. I stumbled upon this. If the ship comes with drone control, the defense drone is an alright temporary solution, but I'd still pick up cloak and then migrate to other drones, either combat if I can find a drone recovery arm, or system repair drone, anti-personnel if I get one for free. I generally think the offensive drones are near worthless, though. It's mostly only useful if you're trying to run multiple offensive drones as your main form of damage. [deleted] • 10 yr. First of all, to answer your P. " Cost: 30; Rarity: 2; Having a Drone Recovery Arm allows the player to generate a quest beacon that gives them 3 drone parts, effectively making it "free" to map sectors. But if offence is sub-par against the Flagship, Hull Repair Drone could single-handedly save the game. And you only need 2 power in your drone system to do this. True, but you should be killing enemies before they can board return, heal, and reboard. But 50 scrap is worth much more early in the game that later. This is especially powerful with a clone bay. Boarding drone and ion intruder aren't great unless you're already playing a boarding ship, in which case you really don't need them. You can try to time the hacking drone by distracting the defense drone with targets, such as swarm missiles, flak, etc, even a boarding drone. This way the hacking and cloaking stay synchronised. Definitely teleporters. The DRA replenishes the drone part since the drone didn't actually expire. If you're doing a heavy drone build, get Drone Recovery Arm. It is the Hacking Module or Drone Control Module that construct a new Drone each time from a schematic. Building heavily around offensive drones is also usually not a great strategy, especially without a Drone Recovery Arm. The Boarding drone is the first to power down, so a bomb to Drone control can be very useful. "Controls mapping drones that can scout the entire sector. Jump to page:What the hell the hack ! I played a perfect game on easy mode with zoltan ship. My usual Flagship Stage 1 method is to wait for it to launch its hacking drone, and if it hits anything I need (weapons, shields, etc) I hack its hacking room to disable. One frustrating thing is the small amount of room for using drones - with only 3 drone slots, I either have to severely gimp my attacking power for the sake of anti boarding. ftl jammer is fine in b tier. #5 eeKay Apr 4, 2014 @ 7:21pm No, boarding and ion intruder aren't recovered also. After Batman was flying around the galaxy in his Engi Class A "Batbox" I now respect the power of 3 anti ship drones going at once. Drone Arm [] "Combat and Defense drones will be retrieved on jump if not destroyed" Costs 50 and 3 ; Refunds the droneparts for combat/defense drones that are deployed. )It's pretty similar with drones, but I wouldn't say that drones are weak as they are (Hacking and Drone Control are both very strong systems) so it should be pretty fine for them. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. - 1 drone part (so you can deploy the Repair Drone) The repair drone is supposed to be destroyed once it's applied 3-5 repair actions. The drone combination is always the same during the battle, so it might be worth jumping away if you get something really bad like that. I'll try to keep it brief since I don't like to read overly long guides myself. It would be nice if the Engi B would start with this, because that. ago. You receive a message, "We've been hit hard by the war. Drone recovery arm is almost a requirement for any Drone build that starts before sector 6. Belépés Áruház Főoldal Felfedezési várólista Kívánságlista Pontbolt Hírek StatisztikákDepowered non-hacking drones can absolutely get destroyed by weapons fire. Having a Drone Control helps, particularly if you have a Drone Recovery Arm, since you can actually choose whether to focus on Weapons or Drones instead of being forced to scale Weapons period. With the Zoltan A ship, I got past the fist stage of the flagship relatively easy but got absolutely destroyed by the second phase. though did buy the Scrap Recovery Arm just because I could. More ions help if you have a Drone Arm. Drone parts can be recovered from some external drone types after they have been deployed and weren't destroyed - with the Drone Recovery Arm augment. You can use it between battles or even during battle if you can spare a mere 2 power, and they work quickly. Drone Recovery Arm: Dependant on how often you are using your drones. Cheats. 1) Deploy the Repair Drone. Ions go with ions. Post by UltraMantis » Tue Jan 15, 2013 11:20 pm. So it's usually probably just best to take the drone parts and not bother going for that quest beacon, especially when it's far from your planned route (like mine was). - 1 drone part (so you can deploy the Repair Drone) The repair drone is supposed to be destroyed once it's applied 3-5 repair actions. I never buy scrap recovery. All you have to do is 1) hack life support, 2) shoot life support out as the hack ends, 3) mind control the enemy repairman just before they finish repairing 1 bar of the life support system. CryptoMultiple ion weapons if possible, alternatively missile or bomb weapons to take out weapons while the ion blast works down the shields. (Assuming you're using Drones at all, anyway) Not to mention it makes the Hull Repair Drone a lot more viable in a non-exploitable way, since it's a lot easier to justify spending Drone Parts on it when your. This trick similarly has also quite steep cost of going into battle not fully repaired, with hull drone equipped and negligible benefits because of what FDru said: Drone Recovery Arm means you'll have a surplus of drone parts anyway. Hull repair drones are quite rare in stores or in general, and buying one (probably the most. 6 "DRONES": Drone Control, some Ion weapons, Hacking, Bombs. ?Boarding Drone [] Giant alien spiders; Odd moon ; Combat Drone [] Auto-ship sits dormant; Defense Drone [] Small asteroid belt distress beacon (equivalent of Repair Drone) Hull Repair Drone [] Fuel Engi ship repair; Lanius absorbing jump beacon; Mantis ships battle for Rock freighter [no benefit] System Repair Drone [] Fire on small research. since you can live off the land and still end up selling / leaving some behind most runs Any crew other than zoltan. I honestly try to buy as little as possible. Requires drone part to launch. Hacking, cloaking, drone control with defence drone are the most common defences. Real hero of this setup is the cloaking + hacking combination. A Combat Drone 2 is fast enough to take down multiple layers of shields, and with two of them you're taking down just about anything pretty quickly. Tips: If you have drone recovery, pop the defense drone for every fight where the enemy has hacking or missiles and you'll save a lot of damage. (Although if you have the recovery arm it is also fun). and I have both shields and engine at lvl 6,hacking maxed, and drone control at level 4, with maxed weapons and maxed backup. It is incredibly effective against Flagship 2 without defense scrambler or some other means of hitting the FS drone system. If you really want to go suffocation build more routinely, you need a more specialized setup like massed ion output (enough to routinely lock down 3 systems). If you're doing a heavy drone build, get Drone Recovery Arm. . Hacking Stun. If the ship comes with drone control, the defense drone is an alright temporary solution, but I'd still pick up cloak and then migrate to other drones, either combat if I can find a drone recovery arm, or system repair drone, anti-personnel if I get one for free. Try to hit up the shops and look for a drone recovery arm. I would grab cloak over mind control in almost any scenario. Adds over 500 new enemies, over 100 new weapons and 100 new drones! Also expands heavily on the lore, with new factions, sectors, and races included in an immersive new galaxy and story. However. It's often not worth the scrap until later in the game. Engi get both defence drones and the anti-drone, so to get four drones they would need level 7 or 8 in drones. What kind of proof is needed is another discussion, there it is more of a split. (Engi C) Although this this starts weak on the firepower with just dual lasers and a useless beam drone, it makes up for it by having hacking and most importantly the defense scrambler augment. After the Hacking drone goes off, the flagship. There are so many problems they mitigate. * Scrap Recovery Arm - Hard mode really dampens its income, but the added Scrap is nice. Hacking Edit This page describes content that only appears in Advanced Edition. I prefer mark 2. It does not work with hull repair drones. ANOTHER drone recovery arm?Get hacking. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. I find myself buying a few drone parts most of the time. There is a trick where you use a hull repair drone, then FTL out before it disappears. ) Sold the Shield+ drone now, won't be using drone parts on that again; anti-drone is worth keeping. Flaks are a little less useful because Ions take out shields (but still go for a Flak I if you don't have better options). It might have been the most powerful offensive ship I have ever flown! LONCHIVARLearned lesson & switched loadout: Ion bomb, heavy laser, heavy ion, defense drone. I let the hacking drone through first time before deploying defense drones. 2 power combat augment. Hacking uses 1 drone part every time and is not affected by drone recovery arm. ago Nope. i was wondering if it recovers the hacking drone from the hacking bay. + There is a decent chance of getting at least 1 of the following: a) Hull. Time a shield drone to block a missile. " Sell 3 drone parts for 12 scrap. They will give you an option to repair your hull on the left side of the store panel. For example, use a combat drone to break a shield for your weapons. What is this nonsense with Drone recovery arm, not recovering Hacking. If I get one free I keep it of. . if you don’t stumble upon a drone recovery arm, so it can add up. It transitions between those by jumping away when it dies. It only recovers ones flying in space. Also, don't forget the blue options it gives. Iniciar sesión Tienda Inicio Lista de descubrimientos Lista de deseados Tienda de puntos Noticias EstadísticasIt good idea to not sell them early on. Getting two weapons that knock down Shields and following up with a beam is good. 3) Cloaking when the enemy fires missiles or lasers also guarantees pretty much an evasion. Drone recovery arm does work as long as you don't destroy the enemy ship. Decent weapons, great defenses (4 shields + 6 engines is my preferred setup), a defense drone. This list I put together as a passion project for anyone looking to get a better grasp on how strong any given item is in a general sense. 3 Adv. Hull repair + drone recovery arm = infinite free hull Parking a depowered drone in front of an enemy ion weapon permanently blocks all shots because depowered drones are immune to ion damage. about how to keep the thing from "jumping", the flagship has three phases, the first phase, the drone phase, and the super shield phase. Certain drones are 'toggleable,' meaning they can act as one of two different drones. I'd only run two if I had a drone recovery arm, no other drones, and enough power to. Drone Control does not necessarily burn through drone parts so fast, because my two favorite drones (Defense and Anti-Drone) are only necessary for about half of battles or so. Report spam using the handy Report Button Mod. I prefer defense drone mark 1.